About This Course
'2D Game Development with LibGDX' explored the basics of the LibGDX game framework, from simple drawing to user input. This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.
Why Take This?
Making and playing games is easily the most fun you can have with a computer, but there are real career opportunities here as well. Over the last decade, mobile gaming has grown into a huge market. Independent game developers are enjoying unparalleled success, and established gaming studios are hiring faster than ever. In the course '2D Game Development with LibGDX' you learned to build a simple game. Now, you'll learn to build a platformer. These are the skills you'll need to enter the world of professional game development.
Prerequisites and Requirements
This course builds on '2D Game Development with LibGDX', so taking that course first is strongly recommended. Otherwise, you'll need familiarity with the basics of LibGDX. This course assumes basic proficiency with Java and Android Studio, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code. To brush up on these skills, consider taking Intro to Java Programming and How to Install Android Studio.
This course will explore how to create a game called Giga Gal. Giga Gal is a platformer in which you run, collect energy packs, jump a bunch, and shoot enemies.