VR Design

About This Course

In this course, students will iterate on a single project starting with sketches, user personas, and outlines. Through the process of user testing and iteration, students will create a highly refined and well-designed virtual reality experience—starting with low-fidelity content and continually improving it based on information from real users. Through the lens of a single application using Unity, user testing, and mobile VR, students will learn about things such as simulator sickness, movement mechanics, audio, user focus, and the overall design process. Once a student has completed the VR Design course, they are ready to create a well-designed VR experience from inception to final product.

Why Take This?

Taking this course will arm you with a repeatable design process that you can use to make any VR application great. The techniques and principles taught in the VR design course are easily transferrable to any VR project, and they will enhance any experience.

Prerequisites and Requirements

Beginner Knowledge of C# Beginner Knowledge of Unity